![]() ![]() You can of course settle in peace with the natives like the French, you can conquer the New World with the Spaniards, you can built a new nation with the British or bring one of the smaller nations into the New World like Sweden or Denmark. The mod offers great opportunities for different player styles. Pirates which attack the player in middle and late game New European Nations (Portugal, Denmark, Sweden and Russia) New port (Port Royal) that can be used for smuggling in the New World New leader traits of all existing leaders to make them more different New unit structure, in particular of the military units Complete overhaul of existing unit and building graphics Micromanagement can be done (but this is not a must-do) Complete new good system with its own trade route system New game events that make the game more interesting But over the years it has been developed to a complete self-contained mod for the game with a lot of new features: At first it was a spin-off of the German Mod "The Authentic Colonization" which has been finished some years ago. I would say it is not only a mod, but it is a complete overhaul of the vanilla game. Religion and Revolution is a huge modification for Civilization IV: Colonization. ![]()
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